Quilting Ties

UX CASE STUDY, TEAM PROJECT
Project Overview
PROBLEM STATEMENT:
There is a basic market inefficiency in the supply of handmade crafts. People who quilt do it because they love it, but they run out of friends and family to whom they can give their creations.

OUR SOLUTION:
We propose resolving supply inefficiency by creating an app where people who would enjoy having, or re-gifting, a handmade craft can connect with those who have more crafts than they can give away. Success will be connecting suppliers and consumers in a way that helps both groups.
Collaborators
Carolyn Clements, Joseph Riddle, and Taylor Sonntag.
My Role
UX Researcher and Designer
Tools Used
Figma, Miro, Trello, Zoom, Google Docs, Google Forms, Google Sheets.
Timeline
Two Weeks
Image of Quilting Ties App

RESEARCH

Seven user interviews, including Zoom Interviews, phone and in-person interviews were conducted. We developed two interview guides, one for each user base. One was directed to quilt creators (suppliers) and the other toward quilt recipients (consumers). I conducted a Google Forms survey to get feedback from those who would be donating their quilts.

EMPATHY MAP

We created empathy maps for the Quilt Creator and the Quilt Recipient based on our interview and survey data to help us better understand the two users' behaviors, attitudes, and needs.

Quilter Empathy MapRecipient Empathy Map

 Key findings we derived from the interview and survey:

USER PERSONA

I created a User Persona based on our observed and researched data to help us define the user we are designing the app for. We decided to focus in on the quilt creator Susan.

User Persona of Susan a quilter
USER JOURNEY MAPS

We created a User Journey Map for the quilt creator Susan to help us visualize and better understand her needs, so we could meet her needs in our app design.

Quilt Creator Journey Map

We also decided to create a journey map for the quilt recipient Adam so we could get a better understanding of the other target user's needs.

Quilt Receiver Journey Map
FEATURE PRIORITIZATION MATRIX

Based on the data from user interviews, we conducted a feature brainstorming session. We used the “I like, I wish, what if” design thinking method with low complexity, high impact/priority to help us decide which features should be a priority.

Feature Prioritization Matrix
USER FLOW

Next we created a user flow to define the path in which the user will navigate through the app. We created three flows the user will go through: entering the app, creating a profile, and viewing/sending messages.

User Flow
WIREFRAMES

Once we created our user flow I did some quick sketches of mobile screens for the creating a profile flow steps.

wireframe sketches

I then created some digital low fidelity wireframes for the creating a profile flow steps.

creating a profile wireframes

Some of my teammates created screens for the other two flows. We combined our flows and decided to test them with users over Zoom.

USER TESTING

We asked users to walk through the prototype and offer feedback. Users asked for:

  • Clearer descriptive language on coaching pages.
  • Dummy heads to indicate which are profile pages.
  • A logo that tells a story.
  • Labels and descriptors for icons.
  • Consistent icon sizing, and clear use of back buttons and hamburger menus.
Image of User Testing

My Wireframes with changes made after user testing feedback:

Wireframe with changes applied
Final mobile screens prototype

PROTOTYPE

Here is our final app prototype with our combined flow screens.

VIEW PROTOTYPE
CONCLUSION

In a moment when people are feeling atomized and disconnected — after the upheaval of a global pandemic — our research shows that many of us are craving authentic connections. Our research shows that many people who create quilt crafts would enjoy giving them as gifts, and that there is a large number of people who would enjoy receiving a gift for themselves, or facilitating a gift for a loved one.

FUTURE OPPORTUNITIES

Adding UI and taking the app to high fidelity.
We also think there is a market opportunity for one of the large craft suppliers to create social communities among their user base.