Seven user interviews, including Zoom Interviews, phone and in-person interviews were conducted. We developed two interview guides, one for each user base. One was directed to quilt creators (suppliers) and the other toward quilt recipients (consumers). I conducted a Google Forms survey to get feedback from those who would be donating their quilts.
We created empathy maps for the Quilt Creator and the Quilt Recipient based on our interview and survey data to help us better understand the two users' behaviors, attitudes, and needs.
Key findings we derived from the interview and survey:
I created a User Persona based on our observed and researched data to help us define the user we are designing the app for. We decided to focus in on the quilt creator Susan.
We created a User Journey Map for the quilt creator Susan to help us visualize and better understand her needs, so we could meet her needs in our app design.
We also decided to create a journey map for the quilt recipient Adam so we could get a better understanding of the other target user's needs.
Based on the data from user interviews, we conducted a feature brainstorming session. We used the “I like, I wish, what if” design thinking method with low complexity, high impact/priority to help us decide which features should be a priority.
Next we created a user flow to define the path in which the user will navigate through the app. We created three flows the user will go through: entering the app, creating a profile, and viewing/sending messages.
Once we created our user flow I did some quick sketches of mobile screens for the creating a profile flow steps.
I then created some digital low fidelity wireframes for the creating a profile flow steps.
Some of my teammates created screens for the other two flows. We combined our flows and decided to test them with users over Zoom.
We asked users to walk through the prototype and offer feedback. Users asked for:
My Wireframes with changes made after user testing feedback:
In a moment when people are feeling atomized and disconnected — after the upheaval of a global pandemic — our research shows that many of us are craving authentic connections. Our research shows that many people who create quilt crafts would enjoy giving them as gifts, and that there is a large number of people who would enjoy receiving a gift for themselves, or facilitating a gift for a loved one.
Adding UI and taking the app to high fidelity.
We also think there is a market opportunity for one of the large craft suppliers to create social communities among their user base.